Created by Colonel Loval on Tue Mar 13th, 2018 @ 9:14pm

Duty Uniforms

Above is the basic duty uniform. The color of the collar and stripe on the sleeve cuff indicates the department in which you are assigned. Red for Command, Teal for Sciences and Medical, Yellow for Engineering, Ship Operations, and Security/Tactical, Green for Marines, Blue for Fighter Pilots, and Purple for the Diplomatic Corps. These uniforms are a jumpsuit with a colored undershirt, typically worn with boots. Pips indicating your rank would be worn on the right side of the collar. Your comm badge on the left breast. Adaptations to this uniform are allowed for cultural and racial needs.

Work Uniform

At times ones duties requires them to crawl into tight spaces, or work extended hours under extreme conditions. For these reasons the above uniform was created. The premise is the same as a duty uniform, however, without the addition of the over jacket it is substantially cooler. In this uniform format the shirt would be colored for department. Command red is depicted here.

Dress Uniform

Used for formal functions such as a dignitaries dinner, or a wedding this uniform has a long history of being uncomfortable. In particular around the collar. As you can see in the image above there are slight differences based on rank and station within the fleet. An Admiral's uniform is virtually the same as a Captain's with the only difference being in the stripes on the sleeve cuff, two stripes for Admiral and one for Captain. For Officers the shirt color changes to gray, and the color of the stripes on the sleeve will indicate department. Not pictured is the Enlisted dress uniform which simply has another shirt color change, theirs is black.

Away Team Adaptations

Various additions can be made to the uniform for away teams and the variety of functions that they will need. Pictured are two examples. A duty belt is added to the uniform as standard. This belt contains a holster for a hand phaser, and a holster for a tricorder. Changes to the Away Team uniforms are allowed based on terrain that the team is entering as well as nature of mission.